Sep 28, 2009, 07:33 AM // 07:33
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#21
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Wilds Pathfinder
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
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Ursan should stay as it is.. Please no more "revert this" threads.
SF is also a fine skill, the prob is the areas imho..
A change to the skill could help as well..
OR just remove both skills.. or change them COMPLETELY...
"Shadow Form: Stance, for 20 seconds you have a 75% chance of blocking attacks+you move and attack 25% faster (30sec recharge) I dno.. just a suggestion.
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Sep 28, 2009, 07:52 AM // 07:52
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#22
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Ascalonian Squire
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Quote:
Originally Posted by Chrisworld
I've been called a troll twice what shall i do now?
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If I had to ask my 5 year old sister, she'd probably tell you to stop trolling, or stop making dumb posts.
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Sep 28, 2009, 08:03 AM // 08:03
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#23
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: [CKIE]
Profession: W/Me
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Quote:
Originally Posted by mathiastemplar
Ursan should stay as it is.. Please no more "revert this" threads.
SF is also a fine skill, the prob is the areas imho..
A change to the skill could help as well..
OR just remove both skills.. or change them COMPLETELY...
"Shadow Form: Stance, for 20 seconds you have a 75% chance of blocking attacks+you move and attack 25% faster (30sec recharge) I dno.. just a suggestion.
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obviously have no idea what SF is it has no speed boost to attack or movement and the recharge is already 45 seconds why lower it lmfao.
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Sep 28, 2009, 08:06 AM // 08:06
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#24
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Desert Nomad
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Although I hated Ursan with a passion I would run it over shadow form anyday.
Who ever thought of the skill shadow form ( cough cough izzy? ) is a retard.
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Sep 28, 2009, 08:09 AM // 08:09
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#25
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Krytan Explorer
Join Date: Feb 2006
Guild: Mystic Spiral [MYST]
Profession: R/
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I want ursan back the way it was, but it should include an elite on your bar while in ursan form called:
Shadow Bear: "All hostile spells that target you fail and all attacks against you miss. Shadow Bear ends when you die."
Because I don't have time to play GW I need to be able to finish anything I start in max 5m. I payed for it so it's only fair they adjust GW to my timeschedule and make it fit into my life.
Last edited by Faure; Sep 28, 2009 at 08:11 AM // 08:11..
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Sep 28, 2009, 09:57 AM // 09:57
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#26
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Frost Gate Guardian
Join Date: Apr 2009
Guild: Death By[Emo]
Profession: Mo/Me
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Quote:
Originally Posted by turbo234
/notsigned
my reason being that that's all you will see looking for groups again. i want the real builds to come back into play
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you mean like 8 assassin speed clears. how original.
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Sep 28, 2009, 10:04 AM // 10:04
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#27
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Frost Gate Guardian
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I wouldn't dream of bringing Ursan back but I will say it is more balanced than SF. SF forces you to become an Assassin to be remotely involved in the high-end farming meta whereas Ursan was global. No matter what idiot pugs thought it could still be run on every class effectively, at least making a farming option for everyone. Admitted it was just a terrible, ace in the hole skill which required no more out of you to spam skills, and I never used it extensively. SF is worse than it, mind.
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Sep 28, 2009, 10:40 AM // 10:40
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#28
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Krytan Explorer
Join Date: May 2008
Location: Aberdeen, Scotland
Guild: We Gat Dis [HRUU]
Profession: E/
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Quote:
Originally Posted by tw1tchdp
obviously have no idea what SF is it has no speed boost to attack or movement and the recharge is already 45 seconds why lower it lmfao.
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Obviously dont realise that he was giving a suggestion for a change to the skill
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Sep 28, 2009, 11:10 AM // 11:10
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#29
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by s t e e
you mean like 8 assassin speed clears. how original.
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anet already stated they are looking to nerf it so i didn't even mention it. but if we revert ursan and sf gets nerfed then that is all we will see. keep ursan the way it is and nerf sf so real builds come back to play
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Sep 28, 2009, 11:11 AM // 11:11
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#30
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Academy Page
Join Date: Apr 2009
Location: England, United Kingdom
Guild: TeO
Profession: R/
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you guys worry about sf to much, if u look at the skill its only part of what helps clear any thing with speed, think bout the cons they use, with out essence its would be a hell of alot slower, imo id say take the speed boost out of it or slow it down, you people just care way to much about what ther people are doing insted of playing the game yourself
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Sep 28, 2009, 11:13 AM // 11:13
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#31
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Both are horrible concepts. Armor ignoring damage that bypasses all physical hate is an insult to all classes that rely on their physical attacks to make things die, while the other reads "All hostile Spells that target you fail and all attacks against you miss.".
Some people consider the speed secondary to the concept behind the skill itself. If 8 Warriors were suddenly capable of clearing the Underworld I'd be looking at what skills allow them to do so and not the means that allows them to do it so quickly. In other words even if Shadow Form was the slowest build in the game, while still maintaining the 100% uptime, I would still be against the functionality of it even existing.
Last edited by Racthoh; Sep 28, 2009 at 11:19 AM // 11:19..
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Sep 28, 2009, 11:22 AM // 11:22
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#32
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Quote:
Originally Posted by Killerminds
Leave Ursan as it is and nerf Shadow Form to dust.
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this.
ursan was overpowered, sf is overoverpowered
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Sep 28, 2009, 11:24 AM // 11:24
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#33
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Krytan Explorer
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Ursanway is still nearly as powerful and easy as it was before the "nerf", you just need to change one elite skill. But instead most people switched to another well-elaborated team-/farmbuild and declared ursan dead.
No need for a buff.
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Sep 28, 2009, 11:28 AM // 11:28
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#34
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Academy Page
Join Date: Apr 2009
Location: England, United Kingdom
Guild: TeO
Profession: R/
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Quote:
Originally Posted by turbo234
anet already stated they are looking to nerf it so i didn't even mention it. but if we revert ursan and sf gets nerfed then that is all we will see. keep ursan the way it is and nerf sf so real builds come back to play
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whats stopping you from using these "real" builds while people are using sf, is there a new gw's law ive not heard of
you think simply because most people doing uw are farming is using sf thats stopping you getting a team together to use "real" builds, dont be so simple minded
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Sep 28, 2009, 11:50 AM // 11:50
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#35
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Wilds Pathfinder
Join Date: Jun 2008
Location: Denmark
Guild: Jade Reapers [JD]
Profession: W/
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Quote:
Originally Posted by tw1tchdp
obviously have no idea what SF is it has no speed boost to attack or movement and the recharge is already 45 seconds why lower it lmfao.
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Too bad swearing isn't allowed in here...
Well, read what I posted and come up with something USEFUL please.. Oh wait, you can't.. *cough rtRd cough*
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Sep 28, 2009, 01:05 PM // 13:05
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#36
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Ascalonian Squire
Join Date: Aug 2009
Guild: Brethren of Chaos
Profession: Rt/A
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Uh, he lowered the recharge because he made it a stance, you can't lengthen a stance or lower the recharge nearly as easily.
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Sep 28, 2009, 01:23 PM // 13:23
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#37
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Quote:
Originally Posted by MercenaryKnight
It's just an easy button to be able to play a higher end area
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Should difficult areas have "easy buttons"? Then why make them difficult in the first place? If there are no benefits to doing something the hard way, then only a masochist would do it if an easy way is available.
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Sep 28, 2009, 01:53 PM // 13:53
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#38
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Krytan Explorer
Join Date: Nov 2006
Location: PA, USA
Guild: [COPY]
Profession: D/
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Quote:
Originally Posted by obsidian ectoplasm
Who ever thought of the skill shadow form ( cough cough izzy? ) is a retard.
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That is what this pretty much boils down to. If we never had the degenerate working for ArenaNet who thought a godmode skill would be a great addition to the game...
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Sep 28, 2009, 02:12 PM // 14:12
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#39
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Jungle Guide
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
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Useless topic is useless.
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Sep 28, 2009, 03:19 PM // 15:19
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#40
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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/notsigned because i find it lulzzzzzz that all the "nerf ursan QQ" people are now bitching about ANOTHER skill. Had they kept ursan as is, we wouldn't have 10 min UW's or <40 mins DOA's. But oh well... it's been a great few months watching the economy fall apart to SF sins ^ ^
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